A debate on whether video games promote violent behaviour has been ongoing for a while now, with various researches providing varied views based on their findings. Some researchers find a relationship between video games and resultant violence behaviour while others see no connection between the two. More studies find a correlation between video games and violent behaviour. However, critics of such studies argue that the studies are biased because they are narrow. This discussion will analyse arguments provided by two articles on whether video games promote aggressive behaviour by synthesizing their methodologies and evidence to determine whether they are biased. Additionally, the discussion will provide a stand on the matter based on the analysis.
An article by the Centre for Educational Neuroscience states that most studies conducted to investigate the relationship between aggression and playing video games find that there is a correlation between playing violent video games and expression of aggressive behaviour. According to the article, 98 studies analysed about the aggression that involved 36,965 participants found that “violent video games were convincingly shown to inﬂuence social behavior” (2). Besides, the article argues that studies conducted in controlled environments aimed at measuring behavior change after participants played violent video, showed that there was an immediate change of behavior among participants who played violent video games. Moreover, the article states that violent video games have aggressive longitudinal effects. For instance, it argues that previous studies found that an individual who played an intense video game at point A showed aggressive behavior at another point B (2). According to the article, there is consistency in the pattern of findings from the art
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